ByPass
ByPass
2-4 players • 25 min • 8 & up
Focus: Strategy
Feel the wind in your hair on this epic road trip! Use your spatial reasoning and planning skills to build bypasses and find the smoothest routes. Swerve through twists and turns, leveraging traffic cones to elevate your adventure!
Skills: Spatial Reasoning, Planning
Game Includes
Game Includes
- 120 Roadway Tiles
- 12 Traffic Cones
- 1 Game Board (two pieces)
- 11 Skipping Stones
- 1 Rules Booklet
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How to Play
Educational Standards
Core Standard*: Language, Math
Speaking and Listening
- Speaking and Listening
- Comprehension & Collaboration Grade Level 3rd
Math
- Mathematical Practice
- Make sense of problems and persevere in solving them.Grade Levels 3rd, 4th
Skills
Explore
What Does Child Do To Use Skill In The Game?
Players examine pieces for curves, dead ends and other pathways.
How Parents Can Assist Learning
When first introducing children to the game, allow them to play with the pieces so they get accustomed to the different pathways and possible connections. When playing, remind children about the purpose of the different road way pieces they have in order to help them explore options.
Learning Implications and Educator Support
Playing Bypass helps children develop spatial reasoning skills, as well as planning and foresight for construction of roadways. When first introducing children to the game, allow them to play with the pieces to explore how they can be placed together to make a roadway. When playing, remind children about the purpose of the different road way pieces they have in order to help them explore options.
Determine
What Does Child Do To Use Skill In The Game?
Players determine options for where to place road tiles to make a path and strategies for moving forward without being blocked.
How Parents Can Assist Learning
To help children develop more thoughtful decision-making, parents can ask them to justify before they make a decision. Ask questions like, "How will that placing that tile help you reach your goal? or "Do you want to use a cone on this turn, you only have three for the whole game?"
Learning Implications and Educator Support
In addition to determing what piece to play on a turn, children need to determine what type of strategic approach, offensive or defensive, to use during the game. Educators can encourage children to discuss their options and to declare whether they want to make an offensive or defensive move prior to placing a piece on the board.
Compare
What Does Child Do To Use Skill In The Game?
Players need to compare their tiles to other on the board to determine possible connections.
How Parents Can Assist Learning
In order help children to reduce impulsivity, parents can encourage children to talk about different possible results based on varying choices. Encourage children to compare tiles in hand with those on board and draw piles prior to picking new tile from draw pile.
Learning Implications and Educator Support
Educators can assist in developing spatial reasoning by encouraging children to test more than one tile and orientation of tile prior to deciding which to play. This will also help reduce impulsivity.
Remember
What Does Child Do To Use Skill In The Game?
Players create a mental model of a path and need to remember how the various pieces can work in that path .
How Parents Can Assist Learning
There is risk in picking one path because you can get blocked. Parents can suggest creating multiple mental models of paths. This type of visualization support planning and imagination skills. If children have difficulty with this, continue to remind them of the goal to help them with decision-making.
Learning Implications and Educator Support
There is risk in picking one path because you can get blocked. Educators can suggest creating multiple mental models of paths. This type of visualization support planning and imagination skills. If children have difficulty with this, continue to remind them of the goal to help them with decision-making.
Predict
What Does Child Do To Use Skill In The Game?
Players need to anticipate that opponents will try to block them and build in options. They also need to predict ways to block their opponent.
How Parents Can Assist Learning
Adults can remind children to make paths with multiple options for connections, thereby, increasing chance that a child will be able to play a tile successfully on his or her next turn. This reduces the need to accurately predict opponent's moves.
Learning Implications and Educator Support
Children can increase their ability to predict if they concentrate, compare options and look at opponents' roadways, rather than choose impulsively. Help children by asking them to "Wait. Look. Think." Using such cues can give children a model for future play.
Plan
What Does Child Do To Use Skill In The Game?
Players plan their road, considering options.
How Parents Can Assist Learning
Parents can discuss and help make roadway plans with children until they have mastered game sufficiently to play on their own. In particular, try helping children visualize different paths that can be created based on their existing tiles and those on the board. Talking about options supports visualization.
Learning Implications and Educator Support
Educators can encourage children to look at options for reaching a goal. Ask questions like "How many tiles can you play that move towards your goal?" or "How do you think other players will move if you play that tile or cone?" Also, Bypass is a good game for helping children develop organizational skills as they plan moves based on set of tiles, and adaptive skills as they creatively respond to moves of opponents. Organizing is essential to effective planning and is an important executive functioning skill.
Experiment
What Does Child Do To Use Skill In The Game?
Players experiment mentally by imagining placing tile in various positions.
How Parents Can Assist Learning
Parents can allow children to place different tiles on board to try out options before deciding on which tile to play.
Learning Implications and Educator Support
Educators can help children with their strategic thinking by encouraging them to change perspectives, i.e. imagine what an opponent might do. This will help them anticipate which is essential to planning and prediction. Also, test different tiles and cone options to see how to most effectively progress while avoiding opponent's possible actions.
Practice
What Does Child Do To Use Skill In The Game?
The more players play the game, the more they will build strategy and predictive capacity.
How Parents Can Assist Learning
Parents can encourage children to practice in order to master strategic elements of the game.
Learning Implications and Educator Support
Educators can encourage children to practice in order to master strategic elements of the game.
Solve
What Does Child Do To Use Skill In The Game?
Players solve the game by accurately and quickly matching image of die to space on board to tile that matches the space.
How Parents Can Assist Learning
To help children be faster at building the house, suggest that they organize the tiles in a way that mirrors the House Board. This makes it easier to quickly find the matching tile for the open space.
Learning Implications and Educator Support
Bringing Down the House involves using directionality, observation and sequencing skills to quickly place all the tiles in the correct order. To help children be faster at building the house, suggest that they organize the tiles in a way that mirrors the House Board. This makes it easier to quickly find the matching tile for the open space.
Review
What Does Child Do To Use Skill In The Game?
Players may review if encouraged. See Implications for Learning and Adult Support.
How Parents Can Assist Learning
Parents can help children by reviewing successful strategies after the game. "What did you do that stopped someone?"
Learning Implications and Educator Support
Educators can use of review to help kids evaluate strategies and decisions, encouraging children to discuss what worked for them and what worked for other players.
Demonstrate
What Does Child Do To Use Skill In The Game?
Players can demonstrate how they successfully made path and was there a key winning move or moment, or how they blocked someone and was there an optimal time or location to make their blocking moves.
How Parents Can Assist Learning
Parents can ask children to demonstrate their thinking on key moves.
Learning Implications and Educator Support
Educators can ask children to demonstrate their thinking on key moves.
Imagine
What Does Child Do To Use Skill In The Game?
This game involves light imagination skills as children think about different possible roadways they can create to reach their goal.
How Parents Can Assist Learning
Parents can ask children to imagine how their road might have been different or better at various point of the game.
Learning Implications and Educator Support
Educators can ask children to imagine how their road might have been different or better at various point of the game.
Create
What Does Child Do To Use Skill In The Game?
The goal of the game is not to create road, but players may need to be creative to get around blocks.
How Parents Can Assist Learning
Remind children to think of all the ways the different tiles can be used. The road does not need to go straight!
Learning Implications and Educator Support
Remind children to think of all the ways the different tiles can be used. The road does not need to go straight!
*Data compiled from CCSSI ELA Standards, WA Science Standards, and Washington Social Studies Standards
Special Needs
Not available for this product
Autism
Autism Strengths & Interests
Short Summary of Strengths & Interests
- Is good at visualizing and making patterns and sequences
- Likes puzzle play
- Is interested in building roads
Is good at matching visual items
Is This Game Appropriate? Yes
Description
Bypass requires players to place tiles so that they connect with other tiles to make roads. Children who enjoy matching pieces together, such as in puzzles, can build on those skills playing the game.
Has a good memory for sensory details, including visual, touch, taste and smell
Is This Game Appropriate? Yes
Description
As play proceeds, it is helpful to remember what others did when playing their tiles, making bypasses and placing cones in order to develop more strategic thinking. Good attention and memory for details will help children with autism succeed in Bypass. Also, children who are good planners will hone those skills playing the game.
Has a good memory for words, phrases and dialouge
This game is not appropriate
Has a good memory for pictures, numbers and patterns
This game is not appropriate
Likes to put things in order or a sequence
Is This Game Appropriate? Yes
Description
Bypass is all about sequencing tiles to build your road across the game board. Children with autism are often challenged by such an opportunity and may enjoy constructing complex patterns. Also, children who like to create their own path will enjoy this game. However, players can obstruct each other's road with bypasses or road cones. Children who lack flexibility may find these efforts to thwart their progress to be frustrating. The game can be modified by allowing players to agree on which and how obstructions can be used. Gradual introduction of changes may be helpful.
Learns through visualizing or "replaying" actions in their mind
Is This Game Appropriate? Yes
Description
As you build your road, players need to imagine what tiles will be helpful in continuing the road to the other side. Also, on each turn players may have options to play or orient tiles differently. This will require the ability to visualize different outcomes. Children with autism who are good at visualizing the effects of an action will do well at this aspect of Bypass.
Likes activities with rules, such as math and phonics
This game is not appropriate
Is very concrete and literal
Is This Game Appropriate? Yes
Description
Bypass does not require abstract or analogous thinking. The tiles are clearly marked with road designs that potentially link together to make roads. Players can move pieces into different orientations to see more clearly the results of laying down a tile. Children who prefer concrete and literal activities may feel comfortable with this game as they attempt to complete their road before the other players do.
Learns in small "chunks" (for example, phone numbers are 3 chunks of number xxx-xxx-xxxx that are combined together)
This game is not appropriate
Is good at nonverbal reasoning and logic
Is This Game Appropriate? Yes
Description
Bypass does not require verbalization. Children who are good at problem-solving and spatial reasoning, yet are uncomfortable verbalizing, may enjoy the game.
Likes spatial problem solving
Is This Game Appropriate? Yes
Description
Some children with autism have strong spatial thinking skills or enjoy spatial problem solving. Children with this ability can use and hone those skills as they figure out how to make roads across the Bypass game board.
Can read well with good vocabulary, though may not fully comprehend content
This game is not appropriate
Likes to use and has good fine motor skill
This game is not appropriate
Likes established routines or set ways of doing things
This game is not appropriate
Likes manipulating, constructing or building things
Is This Game Appropriate? Yes
Description
Some children with autism enjoy building or constructing things and manipulating and changing the orientation of shapes to make them fit together. Players will build on these skills as they rotate and place their Bypass tiles to build their road or try to prevent others players from doing the same.
Likes to use and has good musical abilities
This game is not appropriate
Likes to use and has good drawing skills
This game is not appropriate
Autism Special Considerations
Appears to ignore other’s communication and/or has difficulty giving eye contact to a communication partner
Is This Game Appropriate for Child with Characteristic? Yes
Can Child with Characteristic Play Game w/o Modification? Yes
Strategies for Developing Compensatory Skills:
Look at the game instead of each other.Person talking holds the object being talked about near their mouth to bring the child’s attention to the object. This also shows the child how the words about the object are produced. For example, hold the roadway tile up and say, "Dead end." Rather than speak, sing communication between turns or when giving short directions. Music attracts the child’s attention and interest.Use unusual or exaggerated inflection to begin a communication about the game. This attracts the child’s attention.
Has difficulty understanding complex verbal directions
Is This Game Appropriate for Child with Characteristic? Yes
Can Child with Characteristic Play Game w/o Modification? No
Strategies for Developing Compensatory Skills:
Break down directions into small steps. Don’t go through all the directions at once.Combine short verbal instructions with visual and physical examples of each step. For each type of Roadway tile, demonstrate the potential consequences. Use photos to illustrate what needs to be done. These can be taken ahead of time. The combination of pictures and actions reinforces learning the steps. Also, take pictures during the game for use in later discussions about the game and what happened. Check for comprehension by asking the child to show you what to do next. Let children read the directions as they are explained. Visualizing the words is often a stronger learning method for children with autism. Use pictures and real objects to make the learning the instructions more concrete. For example, when playing Bypass, you could use a small toy car to show how different tile configurations create legal or broken routes.
Uses vocabulary inaccurately or demonstrates echolalia (repeating another’s speech)
Is This Game Appropriate for Child with Characteristic? Yes
Can Child with Characteristic Play Game w/o Modification? No
Strategies for Developing Compensatory Skills:
Respond to the incorrect speech as stated, so the child learns that is not what they meant to say. For example, if the child says “I want straight road” when they really meant curved; point to the straight one to show them their mistake. Say, “Here is the straight road. Is this the one you want?” When the child picks up the other tile, point to each and clarify. "This one is straight and this one is curved." Respond to immediate echolalia (repeating what was just said) by rephrasing the child’s response into a correct format, so the child can hear and repeat that phrase. For example, assume you are playing with a child named Andy and you say, “Your turn,” and Andy repeats, “Your turn.” You can say, “It’s Andy’s turn. You say, my turn.” This allows the child to hear and repeat the correct response. Eventually, the child will pick up the pattern of response. Delayed echolalia (repetition of previously heard comments) may have a hidden meaning or association. Look for connection in the phrase used to the current situation. For example, the child says, “After these messages we’ll be right back!” Think what the repeated phrase is associated with for the child. Try to interpret what is meant and rephrase it for the child. For example, you might respond by saying, “It sounds like you want a break for a few minutes. Is that what you mean? You can tell me, ‘I need a break.’”
Gets stuck repeating a verbal topic or physical actions and/or has difficulty attending to others’ actions or topic.
Is This Game Appropriate for Child with Characteristic? Yes
Can Child with Characteristic Play Game w/o Modification? Yes
Strategies for Developing Compensatory Skills:
For children who cannot focus on another child's actions, Bypass is not an appropriate game. Children must anticipate another player's potential actions.
Has difficulty producing speech/communication
Is This Game Appropriate for Child with Characteristic? Yes
Can Child with Characteristic Play Game w/o Modification? Yes
Strategies for Developing Compensatory Skills:
Use augmentative communication, such as picture cards. For example, a picture of person pointing to another person means “your turn.” Use gestures and sign language to illustrate actions or concepts. For example, use the sign for ‘finished’ (two hands facing down, spread out from the middle of the body), point to the next player and say, “I’m done. It’s your turn.” The signs and gestures add a visual component to support understanding. Extend the child’s sounds into words or words into phrases to provide a model. For example, if the child says “road”, the adult might add, "Your road is getting longer." Provide at least 10 seconds wait time for the child to process or produce responses. It may take longer to formulate a thought or response for children with special needs.
Has difficulty sequencing multi-step actions and/or doing complex abstract tasks
Is This Game Appropriate for Child with Characteristic? Yes
Can Child with Characteristic Play Game w/o Modification? No
Strategies for Developing Compensatory Skills:
Use physical actions to walk through steps numerous times, with less support for the final step each time. This is called “shaping.” For example, walk through the steps of picking up a roadway tile and holding it in different orientations up next to the child's last-placed tile. Say, "Lots of ways to try. You pick the one you want." Make picture cards of each step of a game, so the child can refer to the pictures for the next step in the sequence.
Demonstrates difficulty initiating and maintaining social interactions
Is This Game Appropriate for Child with Characteristic? Yes
Can Child with Characteristic Play Game w/o Modification? Yes
Strategies for Developing Compensatory Skills:
Develop a social story to be read at the start of a game. A social story is a short booklet that illustrates how a child can use positive social skills. It includes two to five descriptive statements and a directive statement. For example: “When I watch others, I will know when it is my turn. Others like me when I take turns. I will watch what others do with their pieces and listen to what they say. Others like it when I talk about the game.” Add photos or drawings of the child doing the actions described in the story. Role play social situations and reinforce appropriate words and actions. For example, role play someone blocking a road and what you might say to them, "You blocked my road! Use video feedback of positive social behaviors. Video of actual play enables children to see what they or others did. Appropriate actions and interactions can then be discussed.
Acts out or demonstrates avoidance behaviors when frustrated, overwhelmed, or needs more sensory input.
Is This Game Appropriate for Child with Characteristic? Yes
Can Child with Characteristic Play Game w/o Modification? No
Strategies for Developing Compensatory Skills:
Reduce extraneous noise or allow the child to wear head phones or ear plugs if loud sounds cause anxiety. A weighted vest worn during the game may provide additional pressure input and thus reduce fidgeting due to sensory needs. Pressure can be calming when used for no more than 20 minutes at a time. Practice a phrase to ask for help and role play situations in the game where it is needed. Provide techniques for self-calming, such as holding a special toy. Allow time for movement. For example, a child who needs to move frequently can be given an opportunity to 'celebrate' their turn by running around the table or jumping up and down 10 times.
Has short attention span for non-preferred activities
Is This Game Appropriate for Child with Characteristic? Yes
Can Child with Characteristic Play Game w/o Modification? No
Strategies for Developing Compensatory Skills:
Provide a break when needed. Use “when…then” phrases. For example, “When you take your turn, then I’ll let you play with your toy.” Frequently remind the child of the goal of the game. "Your road is almost finished!" Incorporate a motivating activity as part of the play. For example, each player gets to manipulate a fun 'fidget' toy, such as a stress ball or squeeze toy.
Needs sameness or consistent routines and/or has difficulty with transitions from one activity to another
Is This Game Appropriate for Child with Characteristic? Yes
Can Child with Characteristic Play Game w/o Modification? No
Strategies for Developing Compensatory Skills:
Play games at the same time every day, so the child anticipates the game routine. Change the location of the game, so the child may play in different rooms, at the table, or on the floor. This will build tolerance for variation. Prepare the child ahead time for the introduction of a new game. Talk about aspects that will be motivating for the child, and let them explore the parts of the game before setting out the whole game. Provide a structure for placement of game pieces that can be the same each time the game is played. For example, have a specific location for where the board goes, the pieces, etc. Provide choices for how the child can be involved in set up or clean up. For example, you might ask, “Do you want to make three or four piles of tiles here?" Involve the child verbally and with actions for the transition to the game table or at the end of game play. For example, you might say, “Let’s look at the pictures on the game box and guess what it is about.” Use an object cue. Let the child hold an object from the game or activity you want to introduce prior to the transition. For example, if you were intending to play Bypass you would hand the child road cone and say, “Look here is a road cone? What game does it go with?”
Has difficulty understanding others' feelings, intentions, and the reasons for others' actions.
Is This Game Appropriate for Child with Characteristic? Yes
Can Child with Characteristic Play Game w/o Modification? No
Strategies for Developing Compensatory Skills:
For children who cannot understand another child's thoughts and actions, Bypass is not an appropriate game. Children must anticipate another player's potential thinking and subsequent actions.
*Data compiled from CCSSI ELA Standards, WA Science Standards, and Washington Social Studies Standards
Extended Play
Extra Ways to Play the Game
Each player has a car, which could be a small toy car, toy block, a die, or something else player imagines is a car. At any time during the game a player puts a tile directly in front of their color, they move their car on to the tile. On subsequent turns, the player may move the car forward along a path they have created, provided they do not violate any game rules. First one to get their car across a path wins.
Materials Needed
One "car" per player
Developmental Benefits
Children may learn more quickly when engaging their imaginations. Adding a "car" allows children to pretend to drive along the path, and adults can encourage children to make up stories as they "drive". Adding a "car" also changes the strategy of the game, which helps enhance cognitive development.
Extra Ways to Play the Game
Teams of any two colors play against a team of the other two colors.
Materials Needed
No additonal materials needed.
Developmental Benefits
To compete successfully, teams will need to cooperate. Social play advances a wide range of social emotional skills such as active listening, collaborative decision-making and sharing.
Extra Ways to Play the Game
Each player gets only 1 cone. Any time during game and it is a player's turn, the player may put a cone on a tile. When this happens, the tile is removed and the cone is placed on the green square that has been revealed by the removed tile. No other tiles may be placed in that location for rest of game.
Materials Needed
No additonal materials needed.
Developmental Benefits
This changes the strategy of the game, which helps develop thinking skills such as prediction, planning and experimentation. It also causes the other players to change perspective and create new solutions.
*Data compiled from CCSSI ELA Standards, WA Science Standards, and Washington Social Studies Standards
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How to Play Video & Transcript
Every bypass you build elevates the stakes as you find the smoothest route. Get ready to take the open road to the next level!
You can play Bypass with 2-4 players, ages 8 and up!
Bypass is great for developing Spatial Reasoning. Players will be tasked with keeping track of multiple route options across many tiles as the game progresses. They’ll also need to be able to reassess those routes as bypasses are played.
Bypass also helps develop Planning. Players will have to plan a route over many turns, trying not to make their goal clear to the other players. At the same time, they’ll need to predict what their opponents will do and protect their own rou
tes accordingly. Assemble the game board and place it in the center of the table. • There are start and end zones in four different colors around the board. Each player should choose a different color and sit near a zone of that color.
• The person who last saw a traffic cone will be the starting player. In clockwise order, beginning with the starting player, each player draws a random tile and places it on the game board, in the area shown (show image). Leave at least one space between these tiles.
• Each player selects four more roadway tiles from the box and places them face up next to their side of the game board so that other players may see them.
• Take all the remaining roadway tiles out of the box and randomly stack them, creating five draw piles of roughly the same height with the tiles facing up.
• Finally, give each player three traffic cones. You are ready to begin the game!
Construct a continuous road starting from your start zone to your end zone on the opposite side of the board. To win, you must be the first player to finish construction of your road.
Bypass is played in turns by placing roadway tiles onto the board and/or placing traffic cones onto placed roadway tiles. You are only allowed to play tiles within the green play area of the game board.
Roadway Tiles Overview
Each tile displays one of seven distinct road patterns, three of which contain a dead end marked with a barricade.
• All players may use any tile on the board as part of their route, no matter who placed it.
• Traffic flows in both directions on the roadway tiles.
NOTE: You are never allowed to make 90-degree turns (A). Traffic can only flow straight across a tile or smoothly curve to the right or left (B).
On Your Turn
Place a Tile
The most common action in the game is placing a tile. Simply choose any one of your four roadway tiles and place it on any open green square of the game board.
Special Move: Bypass
If any tile previously placed on the game board is surrounded on all four sides by other tiles, then you have the option to perform a bypass. Choose any of your four roadway tiles and place it on top of a surrounded tile, changing the flow of traffic. This is done instead of placing a tile normally.
NOTES: You are allowed to play a bypass over a previously played bypass, by stacking another tile on top. The maximum allowed height of a stack is four tiles. Tiles on the outer edge of the board can only be surrounded on three sides, so no bypass can be played on them.
Traffic Cones
Use traffic cones to protect routes and prevent a bypass from being played on top. There are two ways to play them: Option 1: Immediately after placing a roadway tile, place a traffic cone on top of it, preventing other players from playing a bypass and keeping the route open.
Or, option 2: Instead of placing a tile, place a traffic cone on any previously placed roadway tile on the game board. Traffic cones may be placed on any roadway tile in play, but must remain until the end of the game. Each player has only three traffic cones, so use them sparingly!
Choosing to place a cone instead of a tile can be risky, as you will not be able to place a tile until your next turn.
Ending Your Turn
Once you have completed your turn, draw a new tile, if necessary, so that you have a total of four roadway tiles in front of you. Play continues clockwise.
End of Game
The game ends as soon as one player completes a single continuous road from one of their start and end zones to the other.
Feel the wind in your hair as you cruise along this epic road-trip adventure when you play SimplyFun’s Bypass!
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