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Tempting Treats

Tempting Treats

2-6 players • 15 min • 5 & up

Regular price $28.00
Regular price Sale price $28.00
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Use your planning and prediction skills to play the highest number card so you can "tempt" the kitty and keep it on the path to you. Win the most kitties in three rounds to win the game.

Skills Focus: Predicting, Problem Solving

Game Includes

  • 6 Sets of Treat Cards (2 of each treat; 14 cards per set)
  • 30 Fact Cards
  • 3 Kitties
  • 1 Gameboard
  • 1 Rules Booklet

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How to Play

In Tempting Treats, play your cards in ways that will tempt the kitty to move in your direction. Enough correct moves and the kitty reaches your player number, making you the winner of that round! Win three kitties and you win Tempting Treats!

Educational Standards

Core Standard*: Reading & Language

Reading
Reading: Foundational Skills
Print Concepts Grade Level K, 1st
Phonological Awareness Grade Level K, 1st
Phonics and Word Recognition Grade Level K, 1st
Fluency Grade Level K, 1st
Language
Conventions of Standard English Grade Level K, 1st
Vocabulary Acquisition and Use Grade Level K, 1st
Math
Counting and Cardinality
Compare Numbers. Grade Level K

Skills

Explore

What Does Child Do To Use Skill In The Game?
Playing Tempting Treats involves a little exploration as players look at the position of the Kitty in order to decide which card to play.

How Parents Can Assist Learning
When first learning the, play a few rounds with all of the cards face up so children can discuss why they are making certain choices and learn from the choices other players make.

Learning Implications and Educator Support
Tempting Treats is good for teaching introductory level strategy thinking skills as children consider which is the best card to play in order to move the Kitty closer to them.

When first learning the, play a few rounds with all of the cards face up so children can discuss why they are making certain choices and learn from the choices other players make.

Determine

What Does Child Do To Use Skill In The Game?
Tempting Treats involves several moments of determining as players decide what card to play, who played the winning card on a turn, and where to move the Kitty.

How Parents Can Assist Learning
When first learning the, play a few rounds with all of the cards face up so children can discuss why they are making certain choices and learn from the choices other players make.

Learning Implications and Educator Support
Tempting Treats is good for teaching introductory level strategy thinking skills as children consider which is the best card to play in order to move the Kitty closer to them.

When first learning the, play a few rounds with all of the cards face up so children can discuss why they are making certain choices and learn from the choices other players make.


Compare

What Does Child Do To Use Skill In The Game?
Players compare the cards played to see who wins that turn.

How Parents Can Assist Learning
Parents can ask children if they notice any patterns in the cards played by other players. For example, a player may be consistently playing low cards in the initial turns of the game. Noticing how others are playing can influence how a child evaluate which card to play on a turn.

Learning Implications and Educator Support
Educators can ask children if they notice any patterns in the cards played by other players. For example, a player may be consistently playing low cards in the initial turns of the game. Noticing how others are playing can influence how a child evaluate which card to play on a turn.

Remember

What Does Child Do To Use Skill In The Game?
Players may try to remember cards played before in order to increase the odds of playing a winning card on the next turn.

How Parents Can Assist Learning
If you notice a child is thinking hard about which card to play, ask them if they remember what others have played recently. This can help them decide to play a card that is less likely to tie or be the lowest.

Learning Implications and Educator Support
While not essential to the gameplay, remembering the cards others have played can increase the odds of playing a winning card on the next turn.

Educators can help build memory skills by asking children to name the cards played by others on the prior turn.


Predict

What Does Child Do To Use Skill In The Game?
Players may attempt to predict which cards others will play on a turn, in order to avoid a tie or try to play the highest.

How Parents Can Assist Learning
If you notice a child is thinking hard about which card to play, ask them if they remember what others have played recently. This can help them decide to play a card that is less likely to tie or be the lowest.

Learning Implications and Educator Support
Tempting Treats provides an introductory level to predicting, as children try to play a card that is higher or not tied with other players. The child's choice is based in part on evaluating the prior cards played by the other players.

To increase the educational value regarding strategy and predicting, educators can ask questions after each turn to understand why each child played the card that they did. This will help reveal their thinking and give the educator an opportunity to suggest new approaches.


Plan

What Does Child Do To Use Skill In The Game?
Players may organize their cards in order to try different strategies such as getting rid of low cards first in order to have more possible winning cards as the game proceeds, or playing high cards first in effort to attract the Kitty quickly to their winning spot.

How Parents Can Assist Learning
Tempting Treats does not require planning to successfully play. Play is more reactive. However, if parents notice a child is having difficulty playing winning cards, they may suggest that the child try to get rid of low cards first or play high cards on each turn. This will enable the child to learn which approach is most successful to apply in subsequent games.

Learning Implications and Educator Support
Tempting Treats does not require planning to successfully play. Play is more reactive. However, some planning can be a strategic advantage.

Educators can prompt planning by asking children if they are sequencing their cards in a certain way, such as high to low. Encourage children to try different sequences to experiment with what works best.


Experiment

What Does Child Do To Use Skill In The Game?
Experimentation is not required, but may be helpful.

How Parents Can Assist Learning
Similar to planning, if parents notice a child is having difficulty playing winning cards, they may suggest that the child try to get rid of low cards first or play high cards on each turn. This will enable the child to learn which approach is most successful to apply in subsequent games.

Learning Implications and Educator Support
Similar to planning, educators can prompt planning by asking children if they are sequencing their cards in a certain way, such as high to low. Encourage children to try different sequences to experiment with what works best.


*Data compiled from CCSSI ELA Standards, WA Science Standards, and Washington Social Studies Standards

Special Needs

Cognitive

Suggestions for How to Modify Play Experience
Make it a game of chance. Deal five cards to each player, face down. Each player turns over their top card. The player with the highest number wins. If there is a tie, each of the tied players turns over another card, etc. until one player wins. Deal cards so each player has five cards. New cards are placed at the bottom of each player's pile. Keep playing until all the cards have been used. This version enables children who have cognitive delays to compare for the highest number, without having to remember previous moves.

Play with just three cards instead of five to reduce options and teach the game process. Increase to five cards as the players learn how to make choices.

Communication

Suggestions for How to Modify Play Experience
If the child cannot read, another player can read the fact cards aloud and then ask questions to make sure the child understood what was read. This is an important skill for listening comprehension.

If the child can read, when they win a fact card, they read the card silently. Then they ask a question of the other players related to what was on the card. Lastly, they read the card aloud and announce who was right. This modification provides practice for reading comprehension, as well as formulating questions from sentence-based content.

Sensorimotor

Suggestions for How to Modify Play Experience
If holding five cards is too difficult for tiny hands, make or provide a card holder made from construction paper.

Social Emotional/Behavioral

Suggestions for How to Modify Play Experience
Tempting Treats does not involve complicated strategy, so should not be too challenging for children who are easily frustrated.

Vision

Suggestions for How to Modify Play Experience
Colors, contrast, and visual complexity are good for children with low vision.

Hearing

Suggestions for How to Modify Play Experience
Verbal communication is not required. Directions can be read, demonstrated, or signed.

*Data compiled from CCSSI ELA Standards, WA Science Standards, and Washington Social Studies Standards

Autism

Tempting Treats is a game where players try to get a kitty token to their home space. However, they can't move the kitty token unless they reveal the highest card among the cards shown by all the players. This means players have to think about what card others might play. You don't want to always play your highest card, because matching cards cancel each other out. Even the number 1 can win if all other players play the same higher number. Players have to remember what was played previously to know what cards might be left. Players who take a kitty to their home space win a fact card to share by reading interesting facts about cats to the other players.

Autism Strengths & Interests

Short Summary of Strengths & Interests

  • Predicting
  • Problem solving
  • Memory

Is good at matching visual items

Is This Game Appropriate? Yes

Description
The child must look at and compare the cards all players turn over. Matching cards cannot be considered for the highest card since they cancel each other out.

Has a good memory for sensory details, including visual, touch, taste and smell

This game is not appropriate

Has a good memory for words, phrases and dialouge

This game is not appropriate

Has a good memory for pictures, numbers and patterns

Is This Game Appropriate? Yes

Description
Players who can remember what cards were already played will have a better chance at determining what cards are left and, therefore, might be played next.

Likes to put things in order or a sequence

Is This Game Appropriate? Yes

Description
Players need to understand the number sequence and which number is of higher value. Children who enjoy counting or are good at math will enjoy this feature of the game. Children who can count might not understand which number is "more."

Learns through visualizing or "replaying" actions in their mind

Is This Game Appropriate? Yes

Description
Children with autism often replay sequences in their mind. This may be an advantage in playing Tempting Treats, as they may be able to determine what cards were previously played or pick up on a pattern used by other players in selecting what card to reveal.

Likes activities with rules, such as math and phonics

Is This Game Appropriate? No

Description
Although there are numbers involved in the game, it is not a math game.

Is very concrete and literal

Is This Game Appropriate? Yes

Description
Tempting Treats requires no abstract thinking. Players compare the cards they turn over and the player with the highest unrepeated number move the kitty token towards their home space.

Learns in small "chunks" (for example, phone numbers are 3 chunks of number xxx-xxx-xxxx that are combined together)

This game is not appropriate

Is good at nonverbal reasoning and logic

Is This Game Appropriate? Yes

Description
Tempting Treats does not require verbal reasoning. Players merely need to guess what cards other players are likely to turn over. This is based on logic related to what cards the other players have played before and what cards must be remaining. This becomes more important with more players playing the game.

Likes spatial problem solving

Is This Game Appropriate? Yes

Description
Although there is not an extensive demand for spatial problem solving, players do need to move the kitty token to the path leading to their home space.

Can read well with good vocabulary, though may not fully comprehend content

Is This Game Appropriate? Yes

Description
The fact cards are read by the player that wins the kitty token. This does not need to deter a child from playing the game, as another player could do this as well.

Likes to use and has good fine motor skill

Is This Game Appropriate? Yes

Description
Some fine motor skills are needed. The child needs to be able to hold five cards (or use a card holder) and be able to move a large kitty token around large spaces on the game board.

Likes established routines or set ways of doing things

Is This Game Appropriate? Yes

Description
Tempting Treats is very straight forward and played the same way each time, so children who like routine may like this game.

Likes manipulating, constructing or building things

This game is not appropriate

Likes to use and has good musical abilities

This game is not appropriate

Likes to use and has good drawing skills

This game is not appropriate


Autism Special Considerations

Appears to ignore other's communication and/or has difficulty giving eye contact to a communication partner

Is This Game Appropriate for Child with Characteristic? Yes

Can Child with Characteristic Play Game w/o Modification? Yes

Strategies for Developing Compensatory Skills:
Players do not need to pay attention to other players, but can focus on the board and cards to play.

Has difficulty understanding complex verbal directions

Is This Game Appropriate for Child with Characteristic? Yes

Can Child with Characteristic Play Game w/o Modification? Yes

Strategies for Developing Compensatory Skills:
Directions for Tempting Treats are easy to understand and follow. Children just need to move a token on the board and understand which number is larger on cards to be able to play.

Uses vocabulary inaccurately or demonstrates echolalia (repeating another's speech)

Is This Game Appropriate for Child with Characteristic? Yes

Can Child with Characteristic Play Game w/o Modification? Yes

Strategies for Developing Compensatory Skills:
Unless the child's verbalizations are irritating to other players, echolalia and extraneous talk should not be problematic.

Gets stuck repeating a verbal topic or physical actions and/or has difficulty attending to others' actions or topic.

Is This Game Appropriate for Child with Characteristic? Yes

Can Child with Characteristic Play Game w/o Modification? Yes

Strategies for Developing Compensatory Skills:
Extraneous talk or repetitive physical movements should not interfere with the game, unless excessive.

Has difficulty producing speech/communication

Is This Game Appropriate for Child with Characteristic? Yes

Can Child with Characteristic Play Game w/o Modification? Yes

Strategies for Developing Compensatory Skills:
Communication is not needed to play the game, however, other players can encourage comments or discussion.

Has difficulty sequencing multi-step actions and/or doing complex abstract tasks

Is This Game Appropriate for Child with Characteristic? Yes

Can Child with Characteristic Play Game w/o Modification? Yes

Strategies for Developing Compensatory Skills:
Play in Tempting Treats is very simple and straight forward. Players only have to pick a card to reveal and compare cards for the highest number. The highest number then moves the kitty token.

Demonstrates difficulty initiating and maintaining social interactions

Is This Game Appropriate for Child with Characteristic? Yes

Can Child with Characteristic Play Game w/o Modification? Yes

Strategies for Developing Compensatory Skills:
The primary social interaction in Tempting Treats is the comparison of cards selected to reveal. Players do not have to verbally communicate, although interaction can be encouraged.

Acts out or demonstrates avoidance behaviors when frustrated, overwhelmed, or needs more sensory input.

Is This Game Appropriate for Child with Characteristic? Yes

Can Child with Characteristic Play Game w/o Modification? No

Strategies for Developing Compensatory Skills:
Tempting Treats is not a highly competitive game, so it is not extremely stressful. If picking a card to reveal is difficult for the child, modify the game so all cards are dealt face down. Players then turn over the top card to compare to the others. If there is more than one high card showing, the high card players reveal the next card down, etc. until there is only one high card. That player moves the kitty token. Players then draw cards until they have five again for the next turn. This modification may reduce anxiety related to decision-making.

Has short attention span for non-preferred activities

Is This Game Appropriate for Child with Characteristic? Yes

Can Child with Characteristic Play Game w/o Modification? Yes

Strategies for Developing Compensatory Skills:
This game can move quickly, so may hold the child's interest. Number recognition and simple turn taking is all that is required.

Needs sameness or consistent routines and/or has difficulty with transitions from one activity to another

Is This Game Appropriate for Child with Characteristic? Yes

Can Child with Characteristic Play Game w/o Modification? Yes

Strategies for Developing Compensatory Skills:
If the child likes kittens or animals, the kitty tokens can be used to transition the child to the game. The game is played the same way each time, so the pattern of play can become familiar.

Has difficulty understanding others' feelings, intentions, and the reasons for others' actions.

Is This Game Appropriate for Child with Characteristic? Yes

Can Child with Characteristic Play Game w/o Modification? Yes

Strategies for Developing Compensatory Skills:
Players who have a good visual memory may be able to remember what cards have been played in previous hands. This may help them anticipate what may be played by another player. In general, players do not need to understand other player's feelings.

*Data compiled from CCSSI ELA Standards, WA Science Standards, and Washington Social Studies Standards

Extended Play

Extra Ways to Play the Game
Give each player a fact card to read at beginning of a round. Players place the fact card face down by their own number. When Kitty arrives at the player's home number, the player has to remember the fact. If correct, the player wins kitty. If not, the token goes back to center circle. The player picks up another card, reads it and places it face down by their home number.

Materials Needed
No additional materials needed.

Developmental Benefits
This expansion is helpful for reading comprehension and memory for facts.

Extra Ways to Play the Game
All cats are in play. Start with all three in the center. The player who wins a turn can move any Kitty one space backward or forward, or two spaces laterally.

Alternatively, at the beginning, each player picks one Kitty that they are trying to get to their home number. Then, on each turn, whoever wins can move their Kitty or an opponent's Kitty one space backward or forward, or two spaces laterally.


Materials Needed
No additional materials needed.

Developmental Benefits
This expansion inserts some strategic thinking into the game. Players can move a cat toward their goal or inhibit the movement of another player toward their goal.

Extra Ways to Play the Game
When players win a fact card, they read the card silently. Then ask a question of the other players related to what was on the card. Other players then answer the question asked. The player then reads the card aloud and announce who was right.

Materials Needed
No additional materials needed.

Developmental Benefits
This modification provides practice for reading comprehension, as well as formulating questions from sentence-based content.

*Data compiled from CCSSI ELA Standards, WA Science Standards, and Washington Social Studies Standards